Thread:RobTheBobert/@comment-38946526-20191229202853/@comment-38303482-20191230211909

So I’ve based the framework of the system off the RPG system Total War, so you should look into that as a starting point here, though my version is slightly different. You have several stats: Morale, Economy, Military, Espionage, and Reputation. I gave up on the Greek mythology part a while ago, since it’s easier to just have it be ambiguous countries. At the beginning, everyone can invest 20 points among the five stats. Everyone also has secondary stats, like Land, and VIPs (6 points). You can make multiple actions, such as Build, Expand, Attack, and Grow, per turn. You can make Economy checks(d6) to earn starting resources, and spend those resources on Attacks(Espionage vs. Morale, Military vs. Military, Economy vs. Morale) or Building. Eventually, if you do enough damage to their Infrastructure score, you may be able to defeat them.